
The myriad combinations of manoeuvres called upon by the controller’s trigger buttons in quick succession will see your fingers writing complaints to their trade union - but it all feels worth it once your blade turns the final enemy of an area into salsa.

Sliding gives you momentum and increases your jumping distance, which can then be further augmented by a mid-air dash ability… and when combined with grappling hooks, surfaces for wallrunning, and quick changes in direction, it can be a lot to process.
Ghostrunner swords upgrade#
Over time you’ll be able to upgrade your internal systems to gain special abilities to reflect bullets or deal out a projectile attack of your own - but first you’ll need to get the basics of movement down. Initially armed with just a katana, you’re launched straight into the action and are chopping goons to pieces within seconds, before learning the ropes of wallrunning, slow-motion dodging, and swinging from luminescent anchor points to reach further areas. I only mention the difficulty in case you, like me, saw the trailer and thought “Oh, I like Doom and Mirrors Edge, this looks like a walk in the park!” - because Ghostrunner is a sadistic, perfectionist, drill sergeant who will not let you progress until you get it right. If the gameplay is strong and the challenge is worth rising to, it’s going to find a dedicated group of players to take it on.

Now, I think hard games are a good thing. Thankfully, after another hour or so of trying to understand what Ghostrunner was asking of me, the scales fell from my robot eyes and I was able to get back on track. There aren’t any settings to tweak outside of control and display options, and so I was left with the prospect of actually being stuck, really and truly stuck, on this game. After racking up hundreds of deaths over the very first couple of areas, I’m not ashamed to say that I dove into the settings menu to see if perhaps there was a lower difficulty option, or if I’d accidently selected a ‘Nightmare’ mode. Let me get one thing out of the way before I continue: this game is tough as hell, and is in no way apologetic for that fact. Trust me: you’ll want to make peace with this screen early on. Playing as the titular Ghostrunner, a cybernetic supersoldier, you must travel the lengths (and heights) of futuristic Dharma City to topple its dictatorial ruler. The fingerprints of developer One More Level is most evident in the decision to go with a ‘one hit kill’ mechanic - much like their Hotline Miami-style previous title, God’s Trigger - a choice which pushes Ghostrunner into territory which hasn’t generally found much success in first person games.

With the release of Ghostrunner, the ‘Blade Runner’ title has been literally realised, as freerunning gameplay mixes bloody samurai swords with futuristic technology for a well-realised rush of tricky environmental puzzles and gravity-defying combat. Assume that your confidant has told you nothing more than the title and the neon-noir industrial setting (and that you yourself have no idea about the book on which it is based), this hypothetical 1980s version of you may well have been slightly wrong-footed by Ridley Scott’s now-classic film.
Ghostrunner swords movie#
If someone had sat you down in 1982 and told you that a new movie called Blade Runner was about to make big strides in sci-fi filmmaking, your mind may have heard the title and conjured up a colourful vision of full pelt swordsmanship.
